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Avernum 6 alchemists
Avernum 6 alchemists







One day, a man named Wetzel said that the bridge that leads to the rest of Avernum should be destroyed to stop the Slith Horde from proceeding further. The refugees stayed in a cramped corner in the east part of town, helped by an escaped female Empire citizen who healed them. This annoyed the Captain and the soldiers, but they let them in since it was the Mayor's order to do so. In Avernum 6, Silvar was a normal town, minding its business until it was filled with refugees from the Great Portal after its destruction.

avernum 6 alchemists

The situation was like this until the arrival of a small group of Adventurers (later known as the Shade Killers) aided by The Castle's alchemist Correlea managed to find a way to destroy the Shade, freeing Silvar from its curse. Unfortunately, one of those residents was its current Mayor. The location that the Shade chose was the former Barracks, killing a lot of soldiers while settling there and maddening a few of the Town's residents. In Avernum 4, Silvar was one of the most endangered towns, being invaded by the Black Shade of Ice that changes its location (the location being Formello to the north). It is likely that Silvar in Avernum was given the same name by a founder who was homesick. In Avernum 3, the Surface Explorers find a town called Silvar in the Kriszan Province. It held its title "One of the six towns of the Council" once again. After the destruction of the secret Empire Spies on their island, Silvar became relatively safe, unable to be attacked and destroyed by sea due to its reinforced defenses. During that time, it was one of the less endangered towns, despite the destruction of Cotra. However, it also had to hold back a variety of monsters who were attacking it from the west, including Nephilim, Nepharim and Slithzerikai.Īfter Emperor Hawthorne was killed by the Hawthorne Assassins, Silvar was attacked by Empire Soldiers. Silvar was mostly at peace, commencing its trades peacefully. In the remake Escape from The Pit, there is also a dug out sewer level infested with worms being created by Droknarr of the Split-Tail Clan. A trade route was opened- both at land and sea, allowing the city to flourish even from its early years and to grow into a very important location decades later as well as becoming one of the six most important cities in Avernum. History Avernum 1/Avernum: Escape From The Pitīefore the events of Avernum 1 (and its remake), Silvar was built a few years after the exile of a bunch of humans in Avernum, including King Micah and The Five Council Members, as well as the three original members of the Triad- Solberg, X and Linda.

avernum 6 alchemists

3.1 Trading with merchants and adventurers.

avernum 6 alchemists

  • 1.1 Avernum 1/Avernum: Escape From The Pit.
  • • Experience with previous Avernum games is completely unnecessary to enjoy Avernum 6.

    avernum 6 alchemists

    Unique races and settings make Avernum different from any RPG out there. • Rich game system with over 50 spells and battle disciplines, many character building options, and powerful secret skills to unlock. Many unusual enemies that will require clever tactics to defeat.

    #Avernum 6 alchemists full

    • A fascinating storyline, full of surprises, treachery, and epic battles. Hundreds of quests, dozens of dungeons and enemy fortresses, and multitudes of characters. As you wander the gigantic world of Avernum, you will experience: • An enormous world. Only you can help your people to get to safety before everything falls apart. A final set of disasters threatens to destroy your homeland in a spasm of famine and warfare. Travel into the strange subterranean land of Avernum, full of dungeons, labyrinths, and constant warfare. The epic conclusion of the award-winning Avernum series.







    Avernum 6 alchemists